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Contract Staff Software Engineer - Performance Graphics

Fully remoteContractSenior$97K - $137KUTC-8–-4Americas#C##Rust#c++

The Role

You will take on ongoing maintenance and engineering work in Firefox’s Graphics area (rendering, compositing, images, canvas, WebGL), helping keep the graphics code healthy.

Responsibilities

  • Own day-to-day Graphics maintenance: bug fixes, regressions, test upkeep, and incoming issues.
  • Diagnose and fix graphics problems across multiple platforms (Windows, macOS, Linux, Android).
  • Carry out code review and routine upkeep so full-time engineers can focus on performance.

Definition of Done

A healthy Graphics area, backlog and regressions kept down, with the team’s senior engineers freed to focus on performance.

Required Qualifications

  • Strong C++ and/or Rust experience.
  • Solid knowledge of graphics frameworks and GPU architecture.
  • Strong debugging and optimization skills in a multithreaded codebase.
  • Ability to work independently and lead technically in a large, mature codebase.

Preferred Qualifications

  • Experience with shader languages, mobile/Android development, and open-source collaboration.

Timezone overlap

UTC-8–-4

Open to

NA

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